Focus:
Week 12: Throwing with a fake
- Develop balance in throwing motion
- Increase consistency
- Develop muscle memory for ingame scenarios
Phase 2:
We are in throwing phase 2 – for those of you who engaged fully with throwing phase 1 hopefully you learnt some things about how you throw and maybe highlighted things you do well or things you are weaker at.
The point of phase 2 is to be pushing yourself to improve but within your normal throwing form and mechanics, any practice we are doing should directly translate to your throwing confidence and in game performance.
As a rough rule of thumb, you should be looking to have:
30% high quality completions – The throw look exactly how you intended
40% low quality completions – The throw was catchable but the flight was not as intended.
30% Incompletion / very poor – The throw was not recieved in the intended space
If you are hitting a higher % of these then you are not pushing yourself enough.
If your % is lower than you may be throwing too far away from your throwing range
Additional Resources
Kung-Fu Throwing Activities:
Article: https://skydmagazine.com/2012/02/kung-fu-throwing/
Zen Throwing Activities:
Article: https://skydmagazine.com/2011/11/wiggins-zen-throwing-routine/
Video guide to Zen Throwing: https://www.youtube.com/playlist?list=PLezzWvSJAw_Y9WqN4bE1v6EzatYqh2d0M
Tuesday Tips – Improving your throwing:
Article: https://ultiworld.com/2018/10/09/tuesday-tips-top-tips-improving-throws-presented-spin/
Other:
Creative throwing: https://www.youtube.com/watch?v=1f_3waJFNGo&ab_channel=RowanMcDonnell
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